Don't Panic!
Players: 20 - 70
Duration: 6 - 7 hours
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Tipping Point
Games We Offer
Diplomacy, strategy, and international relations...and a mysterious alien threat!
In the year 2030, a mysterious alien presence threatens Earth - and the nations of the world need to decide how best to respond to this outside force while maintaining relations with each other.
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Don't Panic focuses on international relations, diplomacy and strategy. Players join a team of 4, each representing one of 10 Earth nations. Together they must negotiate, strategise and problem solve to not only keep the peace but also to deal with the alien menace.
International politics is a complicated game. Will countries co-operate and share technology they loot from the UFOs that are visiting Earth? Or will they keep these secrets to themselves in the hopes of gaining ascendancy over their fellow Earthlings? How will they allocate resources to deal with international issues that will inevitable arise? How will they maintain peace on Earth?
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This alien invasion simulation megagame is perfect for practicing negotiation and communications skills, while providing an interesting and unique team-building challenge.
Economics, climate science, sustainability mindset...and a way to save the world!
Coming Soon…
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Tipping Point is still in development. This game is intended for the educational space and focuses on the global climate crisis. Players take on the role of world governments, multinational corporations and activist groups and work together to mitigate the effects of the climate crisis on earth.
Based on real environmental science and with a grounding in the authentic effects of climate change on the societies and economies of the world, Tipping Point serves as a valuable educational tool as well as an opportunity to develop negotiation, critical thinking and communication skills.